Trinity of the Fabled AMA SUMMARY

Synapse Network
8 min readApr 10, 2024

Tell us briefly about your team, and show off everything coming from your previous experiences, this will certainly increase confidence in your project among our investors, since we are already aware of your wonderful credentials. Also, please tell us what The Fabled is for you and your team.

Luc

We’re a team of gaming veterans and developers from across the industry.

Our members have worked on titles such as Call Of Duty, Warhammer40k, and various other high-profile titles from studios such as Ubisoft, EA, and Activision.

Trinity Of The Fabled was born out of my passion for video games and new technology which allowed lean but mean teams like ours to produce high-quality content and entertainment with budgets far thinner than what is industry standards.

Piotr

You guys have a lot to boast about, COD and Warhammer 40k are well-known and respected titles, EA and Activision were once powerhouses of the mainstream market, Ubisoft made great AC games, and more, with my favorite being the first and second parts of the saga. You have a very cool experience. I also really like gaming so I often invest in such projects, especially when they demonstrate such a high level of competence. Let’s move on to the next question and explore more of The Fabled ecosystem.

What are the main character classes in the game and what are their unique characteristics and roles in The Fabled? Also, tell us if all the characters in the game are balanced, will we encounter some that are more powerful than the rest?

Luc

There are 3 main character classes in the game, Gods, Warriors, and Demons which make up what we call The Trinity. Each character class has its own strengths and weaknesses. Players will also be able to choose between subclasses; Knights and Archers, which further define their playstyle.

Balancing is accomplished through extensive testing and community feedback. Since we released our demo in early 2023 we have received tons of suggestions and feedback from the community which has allowed us to greatly improve the feeling of the game.

Being a live service game also helps as it allows us to push regular content updates and patches while maintaining constant contact with our community.

Piotr

Looking at your gameplay the game looks really interesting, you worked on it for a long time, and you can boast many interesting mechanics and a huge world, it’s nice that you share your demo with people, we know that the community is the most important element of every project, they notice things that we don’t normally see, they often give projects and games a second life, a good confirmation of this is the modders scene, they can do wonders! If I had to choose, I would pick the demon class with the big blazing sword! This segways me to our next question.

What are the main features of the seasons in The Fabled and what new content or features can players expect in future seasons?

Luc

Seasons in TOTF are defined by a new world to explore along with new items, enemies, and limited-time events.

Our next big feature is the Arena Events. Arena Events will allow players to compete on a global leaderboard for exclusive prizes, using their tokens to wager against one another.

NFT items can also be used in the Arena Events, giving players an edge when overcoming the various challenges and boss fights, but skill is still the main component necessary to excel.

Piotr

It sounds really interesting, the important thing is that you are constantly trying to invent and provide new content for your players to always surprise them with something, this is the key to success and the remedy for boredom, which nobody wants especially in such a sprawling game!

How do the developers plan to ensure the continued viability of playing this game? A common problem for gaming projects is token inflation, do you have a solution for this?

Luc

One of our main strengths as a studio is our ability to produce high-quality content FAST. New content pumped out in a timely manner ensures that players keep coming back for more.

We have seen up to 60% monthly retention when we release large updates. These metrics help us to determine that we are on the right path and that we can attract and retain players for the long term.

Our token is not inflationary, on the contrary, tokens will be regularly taken out of circulation as part of our events to help facilitate a healthy game economy, without the need for outside forces coming in to facilitate the process.

Piotr

Deflation is one of my favorite definitions and one of the things I look forward to the most when I’m checking out a project, I’m glad you thought of a way to implement and sustain it, I’ll keep my fingers crossed that the game offers as much content as possible and is updated frequently.

Your $ABYS token is the heart of the whole project, please tell us why it is worth having it, and what kind of utilities it has! And can you also mention why the player will need it during their adventure in The Fabled?

Luc

ABYS functions as a premium game currency which allows users to access Arena Events and other exclusive content.

Players must pay with ABYS to qualify for the events — skins in the game and other goodies. Users can also be granted exclusive items and weapons to help them in the Arena Events proportional to how much ABYS they own.

Players can earn back ABYS through winning Arena Events, staking, participating in community events, and questing for airdrops, ensuring that everyone can join in and earn their ABYS if they put in the time and play the game.

There is a limited rewards pool every season. This helps to control the “bleed” so we can predict how many tokens will be released/taken out of circulation from the total reserves.

Piotr

In a nutshell, it’s worth having as much $ABYS as possible to rule the world of The Fabled and punish your competitors during gameplay, the ‘bleed’ you mentioned is very interesting, it’s an extra hint for any of your players and token owners!

How do you approach the marketing of your project? Who do you want to work with to make your launch successful and to make the world hear about you?

Luc

Marketing is done with 5 core categories in mind, each with multiple subcategories that need to be tackled promptly and responsively.

Community building is separated into:

- questing

- invite rewards

- in-game events

- community ambassadors

Giveaways

- crypto rewards

- NFT airdrops

- Gleam contests

-Access keys to play the game early

Streamers & KOLs

Multiple streams & videos from (Brycent, CryptoStache, Cagy, Warrior Lion Gaming, Cryptopia (thanks Richie), Juice News, Cris | Illuvium, Gen X Crypto, Bulldog1205, Scoriox, RamenCash, NhineStreams, Sytheanomics, GamersDen, Metascape, + many more)

Growth Hacking

We have successfully taken over the front page of Google when someone types in “Trinity Of The Fabled” and recently we also saw that simply typing Trinity, Fabled will show you our project as the top result. We have a majority timeline share of X as well in this regard.

Partnerships & Co-Marketing

- IMX

- Polygon

- NeoTokyo

- Elixir

- Hyperplay

+ Many more Web3 gaming communities share our enthusiasm for the game.

All of the above combined helps us to grow organically and retain a core community of passionate players, many of whom have already played over 100h+ in-game.

Piotr

It looks impressive, I believe you will get as much out of the marketing as you can because your game deserves it, and so do you having put in a lot of time and effort into polishing all the fundamentals of your game world, Fabled looks like a very good production with AAA graphics so I think it will attract a lot of players and investors!

You are creating a beautiful game on Unreal Engine 5, you have an experienced team and an interesting tokenomics, yet you have a lot of competition, why do you think your project is better than others, what makes you worth trusting?

Luc

Making a video game of this caliber is HARD. Not many studios are capable of delivering a high-quality gaming experience like this. Many don’t even have a prototype well put together when starting their raising phase.

With Trinity Of The Fabled we are punching well above our weight class which means our competition, who is often better funded and has more resources than us, needs to up their “game” if they want to remain competitive in the long-term, simply due to how awful all of their marketing decision have been in the past years.

We’ve demonstrated that we can produce a high-quality gaming product at a fraction of the cost that big studios can, without filling our games with political stances or pandering. That’s our primary strength. Can you imagine what we could do if we had their budget and manpower?

Throughout the years we have worked relentlessly on making the most out of the funding that we received, not taking it for granted which is why we were able to deliver on our promise of a high-quality gaming experience. That is also why these funding opportunities are important for us and why we’re glad that Synapse has given us a chance to show what we are capable of early on.

TOP Questions:

TOP1

Powerful mounts are highlighted in Trinity Of The Fabled. How do these mounts enhance gameplay, and what specific challenges and enemies can players expect to face when taking to the skies on beasts and dragons?

Luc

Mounts will be introduced in a future content update, relating to my mention of other goodies in a previous question.

Mounts allow players to take to the skies to fly dragons and other mythical creatures.

They will have their own specific levels and challenges so stay tuned for more info on that!

TOP2

Hello, Luc Could you provide more insight into the unique worlds within the abyss described in Trinity Of The Fabled? How do each world’s lore, challenges, and rewards contribute to the overall gaming experience?

Luc

Each new world/season will have its aesthetic and lore. As the game expands the list of new worlds and challenges will also increase allowing an ever-growing list of content for users to consume which is extremely important for user acquisition and retention.

TOP3

In the Success of The Fabled Project, COLLABORATION, BIG PARTNERS, AND INVESTORS PLAY A VERY CRUCIAL ROLE. Am I right? If yes, will you please list all the Supporters and BIG PARTNERS OF TheFabled?

Luc

The game is free to play. It will be available on Steam, Elixir, and Hyperplay + Epic Games store soon.

However, users who wish to participate in competitive events and Arena Events *must* acquire and use the tokens to get access.

No login is required for those who wish to simply play the game as a web2 game. This helps us to be as accessible as possible to the majority of players, without cutting off the wings of the people who want to experience what Web3 tech can give to the gaming world.

About Synapse Network

Synapse Network is developing a cross-chain investment and start-up acceleration ecosystem based on blockchain technology to give everybody an equal chance to contribute to great upcoming projects and to do so early on. We are bridging the gap between the traditional & crypto markets. The idea of the Synapse Network technology goes beyond the standard offer of launchpads available on the market, becoming a true technological brand providing tech solutions.

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